Missions are generated at random when you enter a sector. If I remember correctly on that mission line you end up with about 5 fighters in short order. No you don’t have to hire pilots (aside from universal traders and that’s done automatically once you get the right software and command them to start trading) I don’t really trust the AI pilots not to die stupidly so until I can afford to replace them at will I either sell off spare ships or park them if I plan on using them later for a specific mission or to man my carriers. In this one I went fighter missions until I could afford universal traders that did the work for me as it was just so much easier to amass wealth that way. In the previous X games I went trade until I could afford a fighter. Setting up a successful trade route however requires you to carefully explore tons of sectors leave satellites all over the universe so you can check changing prices and steering slow ships around. The rewards are much faster just hail a base with a combat mission and you’re good to go. There is tons of trade to be had in the game (and setting up huge factory complexes always tickles some sick part of me). I didn’t mean to imply it’s all about combat. No bootstrap into the storyline just you and a wide universe to explore. Terran Patriot starts you with a decent fighter and slides you pretty easy into the main storyline.Ĭustom is just what you experience. There’s ‘bridge’ missions that allow you to play the other starting quests even if you didn’t pick that storyline from the start. You can do most (if not all) the story missions from all start points if you look around enough. The games in this series were meant to be sandbox games so the starting positions mostly effect what assets you start the game with and what the beginning quests are.
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